The Weaponographist – DevLog 6 – Opening Scene

This week, we’re building the opening cinematic for The Weaponographist. It’s looking pretty good so far. Wanna see?

The Weaponographist – DevLog5 – Boss 1

Every evil spooky cave should have a dinosaur living in it. Like a boss. So we’re putting one in The Weaponographist. Here’s how that’s going so far.

The Town of Hellside – A Work In Progress

Sneak a peek at the Town of Hellside, as it’s being built!
The NPCs and animations aren’t in yet, but we’re excited about what we have so far, and we hate waiting. So lookit!

The Weaponographist – DevLog4 – Testing Hero Animations

Progress continues on The Weaponographist. Today, we’re building Doug McGrave’s “punch” animations, and our elfy archer’s “shoot” and “flip”. Here’s what it looks like so far.

The Weaponographist – DevLog3 – Chainsaw Halloween

What’s more spooky than The Weaponographist? Danny, explaining why The Weaponographist is spooky is more spooky than the Weaponographist. And just as spooky as Halloween, probably.

The Weaponographist – DevLog2 – Checkpoints

In this week’s The Weaponographist DevLog, Danny decides to go all docudrama, while already on camera. Then, he has a bona fide epiphany. Now we have a robust checkpoint system. True Story.

The Weaponographist – DevLog 1

We are hard at work on The Weaponographist. Here’s Danny, explaining what that actually is, and some early music and concept art, too. Also, meet Doug McGrave. He’s subtle… see if you can spot him.