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Danny:
     Danny Garfield is a recent grad in CompSci from UC Berkeley. Now living in the LA area, Danny wants desperately to get a job in the gaming field.
     He really wants to design gameplay, eventually, but he's a damn good coder. (In lots of languages.) He'd settle for a bombass writing job.
     So, you know... hook a Me up...
     For some reason, he's writing in third-person now. Prolly cuz it seems professional.


Jes:
Hi!
I'm the one who draws all the pictures.
     Hold your tongue, I did NOT quit my day job. I work in an asset management firm. In the fall, I will quit my job of 5 years, and go to school full time in an attempt to earn an M.A. in philosophy.
     I have a few loves in my life, most of which include trashy TV, dance-electronica, and creamy rum drinks. On the days I'm not working out or falling asleep at 8.30 pm, I'm hanging out with Dan, watching Law & Order reruns, and making late night trips to pick up hot chocolate at 7-11. Hot chocolate the DRINK. Not the hooker.
     At any rate, sometimes I read! I prefer normative moral theory, applied ethics, and philosophy of religion, but even I'll get back to basics with an afternoon of Long Island Iced Teas and Taro Gomi's "Everyone Poops".      Which I'm pretty sure means I'm an artist, AND a scholar.

Love and a Hug,
Jes


Other Dann0 Projs:
Danny's original site. Humor and cock jokes on: video games, anime, science, self-help, and month-long projects. Worked on throughout high school.

Danny's fancy girly diary site. Updated sporadically, its basically just a place to try new code ideas. Also, innermost dark secret thoughts.

Jes's philosophy site. Actual arguments by an actual Philosophette. Also, sometimes booby jokes. Also, moretimes smart stuff.


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Gameplay
5/27/2006
     The Superman Problem.
     If you are me, you know what the Superman Problem is. If you are me, feel free to skip this article. If you are me, you exist in a world where rules do not apply and one can feely speak with himself over a device called the "intarnet". You are prone to vanity.

     Superman is the strongest man in the universe. His powers are vast, his defense is unlimited, and his fists can punch through ideas. Superman can microwave a burrito so hot that not even Superman can eat it.
     This poses a problem for Man of Steel video games.

     There is no video game, thus far in memory, that has managed to handle the Superman Problem well. In every Superman game so far, Superman is either massively underpowered - and thus not true to the comics - or shatters through his hoards of enemies - thus rendering the game less than fun. Most level-based action games rely on hoards of enemies rushing the player for screen after screen. After the randomly allotted amount of gloved-fingers-pointing-right, a boss can appear.
     The problem is that Superman does not slow down for beanie-wearing thugs. Or super-powered robots, for that matter.
     He takes out them in one deep breath in. And then out.

     So, you have a problem. Either you power-down Superman, and make the lesser enemies a threat. Or you have him cleave his way through a path lined by cheese-bodied puppets. Aside from using 1950's era TV Superman, there is no way to please everyone.

     That, right there, is the Superman Problem.
     This, right here, is arbitrary solution ideas.
     I've considered the premises of puzzle-based games with bosses or fighting games. Fighting games clearly do work, since Green Lantern is no pansy. Nor Brainiac, Apokolips, Doomsday, whoever. But fighting games do not convey the spirit of the Superman comic.
     Puzzle games convey the spirit of the comic based-on Superman playing with puzzles.

     What about a "Shadows of the Collosus" type game? Massive, multi-stage boss battles punctuated by cutscenes and travel time. Picture something like this.
     One entire level consists of Brainiac's attack. Just a fight with him. He starts out, say, controling an armada of spaceships. Superman must deflect bullets and save civilians and buildings. You sneak in shots at the spaceships whenever you can, but must ensure the shrapnel avoids the city below. Bullet-time is necesarry, I suppose, to allow the player Superman-fast reflexes and to catch ship scraps. This conveys a space fight with Superman. Careful, pulled-punch fighting, with civlian safety in mind.
     When the ships are destroyed, robots emerge. Brainiac fights front and center. The robots are, as they should be, basically just annoyances. They get in the way, deflect your shots, and push you around a bit. Perhaps a hostage situation scripted once into the fight, as a robot swoops down to grab someone.
     Some pathetic Hyoo-Man.

     My idea here is, perhaps, more akin to Silent Scope meets Gradius meets Spider-Man for consoles. Precision gameplay with fine-tuned brawler mechanics.
     When I read Superman comics, the overarching theme I see is this: Great powers under precise control. Caution both physical and ethical. And this is from whence the difficulty stems.
     Anyway, you know what I'm getting at here. X-Men Legends style play poses a problem with Superman. And we can't stand no puny Superman.
     Note that I avoided referencing horses or horse-related jokes.
     That's just 'cuz I can't find out how George Reeves died.

By Danny



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Comments (7)
One day early, in honor of Vegas.
In honor... of you.
5/27/2006 10:42 AM-Danny
Is there any Green Latern and Green Arrow video games? And, do you think that Superman could beat Battletoads?

ps, when is the Prom party? this weekend correct?
5/30/2006 8:47 AM-Max
yes... the party is this weekend. Sat night.
5/30/2006 10:10 AM-jes
There IS a JLA game coming out, from Warner Bros, some time soon. Sorta in the vein of X-Men Legends, except I love it cuz it does have Green Lantern and Arrow. "Justice League Heroes"

Aside from that... quick search shows... No?
And none that I can think of.
Can that be right?
5/30/2006 11:36 AM-Danny
Long Island Icetea's are awesome.
6/01/2006 3:14 PM-Anonymous
Long Island Icetea's rule. Sorry for the double post =)
6/01/2006 3:15 PM-Sim
I... I'd love to have a better response...
I just can't bring myself to disagree...
6/02/2006 2:07 AM-Danny