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Danger Elaborates On Difficulty

Daniel “Danger” Garfield from Puuba elaborates on the difficulty level of Concursion.

February 6, 2014

Danger Elaborates On Dancin’

Daniel “Danger” Garfield from Puuba elaborates on and demonstrates his plans to animate the celebratory dance sequences in Concursion.

October 30, 2013

Danger Elaborates On The Halfway Point

Danny Garfield from Puuba elaborates on being about halfway through with creating Concursion, Puuba’s first game.

October 16, 2013

Danger Elaborates On Animation

Daniel “Danger” Garfield elaborates on programming sprite animation for Puuba, Inc.’s first game, “Concursion” (working title).

July 25, 2013

Danger Elaborates On Advanced Level Building

Daniel “Danger” Garfield elaborates on the techniques and strategies Puuba, Inc applies to creating the levels for its first game, “Concursion” (working title), as design progresses.

July 3, 2013

Danger Elaborates On Priorities

Daniel “Danger” Garfield elaborates on the delicate balancing act of handling incoming assets, level and sound design, and overcoming programming hurdles, all while whistling about juggling.

June 26, 2013

Danger Elaborates On Early Level Building

Daniel “Danger” Garfield elaborates on the experience of building the first few playable levels for Puuba, Inc’s first game, “Concursion” (working title).

June 13, 2013