This week, we’re building the opening cinematic for The Weaponographist. It’s looking pretty good so far. Wanna see?
Every evil spooky cave should have a dinosaur living in it. Like a boss. So we’re putting one in The Weaponographist. Here’s how that’s going so far.
Sneak a peek at the Town of Hellside, as it’s being built!
The NPCs and animations aren’t in yet, but we’re excited about what we have so far, and we hate waiting. So lookit!
Progress continues on The Weaponographist. Today, we’re building Doug McGrave’s “punch” animations, and our elfy archer’s “shoot” and “flip”. Here’s what it looks like so far.
What’s more spooky than The Weaponographist? Danny, explaining why The Weaponographist is spooky is more spooky than the Weaponographist. And just as spooky as Halloween, probably.
In this week’s The Weaponographist DevLog, Danny decides to go all docudrama, while already on camera. Then, he has a bona fide epiphany. Now we have a robust checkpoint system. True Story.
We are hard at work on The Weaponographist. Here’s Danny, explaining what that actually is, and some early music and concept art, too. Also, meet Doug McGrave. He’s subtle… see if you can spot him.